Steam PC · Co-op 2–4 · Unity 6.3 · Peer to Peer

RiftHunters

A co-op dungeon crawler where proximity voice, AI predators and physics-driven chaos create unpredictable runs.

Explore the depths of the Incontinuum with friends, solve puzzles, avoid enemies, collect loot and try not to die. Every run is different.

Try the Demo

Core Gameplay Loop

01
🍺

Tavern

Hub World

  • Select your character
  • Pick the best equipment
  • Choose the right challenge
02
⚔️

Dungeon

Procedural Mission

  • Explore ever-changing dungeons
  • Face dangerous enemies and traps
  • Solve complex puzzles
  • Find new gear and collect loot
03
🏆

Extraction

Level Complete

  • Choose what to bring back
  • Be sure not to miss any loot
  • Return with new shiny items
04
🍺

Tavern

Upgrade & Repeat

  • Upgrade your equipment
  • Level up characters
  • Head back into danger
Every run is unique — procedural generation + random quests + emergent AI

Core Features

Unique Class System

  • 4 classes with distinct passive bonuses
  • Each class can only appear once per team — strategic selection
  • Class-specific starting equipment
Hunter Cleric Scholar Thief
4 players with classes in tavern

Emergent AI

  • Unique creatures with distinct behaviors — avoid their preying eyes and stay quiet
  • Light is key — in the dark of the dungeon, light is your best friend
  • Thrilling encounters — no generic monsters, just meaningful threats
  • Physics-driven chaos — ragdoll reactions turn deadly runs into hilarious moments
AI enemies in dungeon ritual

Voice-based Gameplay

  • Proximity voice chat as a game mechanic
  • Dead players hear the living, but can't talk to them
  • Use your voice to solve puzzles, scare enemies or lure them to your friends
Players in tavern playing music

Procedural Dungeons

  • Modular prefab system with connector-based generation
  • Deterministic seed sync for multiplayer
  • Every run has different layouts, traps, puzzles and challenges
Looking through dungeon bars

Technical Overview

Working

Networking

Unity NGO + Steamworks.NET

Working

Voice Chat

Proximity + occlusion, ready for gameplay

Working

Steam Integration

Lobby, invite, transport

Working

Authority Model

Client-authority + Server validation

In Progress

Procedural Sync

Seed-based multiplayer synchronization

In Progress

Cloud Save

Local JSON save works, Steam Cloud planned

💡 Host = Server + Client — no dedicated server needed
💡 Event-based RPCs for bandwidth efficiency

Development Status

Implemented & Playable

  • Class System
  • Inventory (pickup/drop/equip)
  • Combat (ranged/magic)
  • AI Enemies
  • Traps & Ragdoll
  • Puzzle Framework
  • Quest + Dialog System
  • Proximity Voice Chat
  • Steam Multiplayer
  • UI/HUD + Emotes + Death/Spectate

In Progress

  • Steam Cloud Integration
  • Content (levels, items, quests)
  • Polish (VFX, animations, audio)
  • Balancing & QA
  • Procedural Generation
Current Phase: Playable Demo

Roadmap

Publisher Demo

03 / 2026

Core systems prototype: hand-crafted demo map, proximity voice, and basic gameplay loop ready for feedback.

Project Suspended

Current

Development is paused. The demo is available for anyone who wants to try it — reach out via email above.

Our Team

Jan Dub

Architecture & Programming

Martina Dočkalová

Game Design

Václav Vizváry

Sound & Visual Design

Daniele Ruggieri

Story & World Building

David Klimeš

Visual Design

Want to try the demo?

The demo is not publicly available yet. If you'd like to get early access and try RiftHunters, send us an email and we'll send you the build.

Click to copy email address