RiftHunters
A co-op dungeon crawler where proximity voice, AI predators and physics-driven chaos create unpredictable runs.
Explore the depths of the Incontinuum with friends, solve puzzles, avoid enemies, collect loot and try not to die. Every run is different.
Core Gameplay Loop
Tavern
Hub World
- Select your character
- Pick the best equipment
- Choose the right challenge
Dungeon
Procedural Mission
- Explore ever-changing dungeons
- Face dangerous enemies and traps
- Solve complex puzzles
- Find new gear and collect loot
Extraction
Level Complete
- Choose what to bring back
- Be sure not to miss any loot
- Return with new shiny items
Tavern
Upgrade & Repeat
- Upgrade your equipment
- Level up characters
- Head back into danger
Core Features
Unique Class System
- 4 classes with distinct passive bonuses
- Each class can only appear once per team — strategic selection
- Class-specific starting equipment
Emergent AI
- Unique creatures with distinct behaviors — avoid their preying eyes and stay quiet
- Light is key — in the dark of the dungeon, light is your best friend
- Thrilling encounters — no generic monsters, just meaningful threats
- Physics-driven chaos — ragdoll reactions turn deadly runs into hilarious moments
Voice-based Gameplay
- Proximity voice chat as a game mechanic
- Dead players hear the living, but can't talk to them
- Use your voice to solve puzzles, scare enemies or lure them to your friends
Procedural Dungeons
- Modular prefab system with connector-based generation
- Deterministic seed sync for multiplayer
- Every run has different layouts, traps, puzzles and challenges
Visual Style
Dungeon Exploration
Atmospheric Lighting
AI Encounter
Tavern Hub
Combat
Team Play
Technical Overview
Networking
Unity NGO + Steamworks.NET
Voice Chat
Proximity + occlusion, ready for gameplay
Steam Integration
Lobby, invite, transport
Authority Model
Client-authority + Server validation
Procedural Sync
Seed-based multiplayer synchronization
Cloud Save
Local JSON save works, Steam Cloud planned
Development Status
Implemented & Playable
- Class System
- Inventory (pickup/drop/equip)
- Combat (ranged/magic)
- AI Enemies
- Traps & Ragdoll
- Puzzle Framework
- Quest + Dialog System
- Proximity Voice Chat
- Steam Multiplayer
- UI/HUD + Emotes + Death/Spectate
In Progress
- Steam Cloud Integration
- Content (levels, items, quests)
- Polish (VFX, animations, audio)
- Balancing & QA
- Procedural Generation
Roadmap
Publisher Demo
03 / 2026Core systems prototype: hand-crafted demo map, proximity voice, and basic gameplay loop ready for feedback.
Project Suspended
CurrentDevelopment is paused. The demo is available for anyone who wants to try it — reach out via email above.
Our Team
Jan Dub
Architecture & Programming
Martina Dočkalová
Game Design
Václav Vizváry
Sound & Visual Design
Daniele Ruggieri
Story & World Building
David Klimeš
Visual Design
Want to try the demo?
The demo is not publicly available yet. If you'd like to get early access and try RiftHunters, send us an email and we'll send you the build.